About the work
Each of the guided sequences (2021) presents a series of 50 pitches that are navigated by the players under guidance from different artificial voices. The voices instruct players individually to jump to particular points in the sequence, as well as other actions such as repeating and looping sections, reversing direction, pausing, and changing speed. Each version can involve a different combination of sequences and voices to produce varied realisations.
Instruments: variable (at least two players) with audio playback
More info: https://www.james-saunders.com/guided-sequences-2021/